The Japan Creator Support Fund in 1 Minute
This fund supports creators from a wide range of fields. This 1-minute video summarizes the Programs for Creator Development and Cultural Facilities Function Enhancement.
- 動画公開日
- 2025.06.30
The Japan Creator Support Fund supports the global activity of talented creators and artists from Japan by enhancing their abilities. This video provides a comprehensive overview of this initiative.
This fund supports creators from a wide range of fields. This 1-minute video summarizes the Programs for Creator Development and Cultural Facilities Function Enhancement.
Development candidates include creators, artists and curators who are active in various fields, including manga, anime, video games, new media art, movies, music, theater and even traditional performance art. Here, they discuss their activities and their aims.
Yuki Urabe, a young musician, talks to us about what he gained from participation and interactions at the Lucerne Festival Academy.
Through the process of presenting the horror games he made by himself at global game shows, simizu felt a change in his motivation from simply having fun to being resolute about game creation, which is the focus of this interview.
In an Oita City Art Museum project, young artists work to produce new bamboo crafts with the aim of transmitting its appeal and those efforts globally. Ushiroshoji, who works as a curator on that project, tells us all about it.
How can a shamisen be used in a final scene that has a place in the history of cinema? Tomonosuke Tsuruzawa opens up to us about his aims for a Bunraku adaptation of the works of Chaplin.
In her animation, Kazuki Sekiguchi expresses a dark humor born from negative emotions. What was her experience of pitching her animations in other countries, what changes has she seen after interacting with advisors, and what are her future goals?
Ms. Ikuta has won numerous awards for her works that offer a sympathetic response to events taking place around the world. She is working on a new production that reinterprets a Japanese classic. Currently, she is exploring new possibilities for drama.
Fumiko Ogihara, who works in contemporary dance, aims to introduce Japanese dance productions to other countries. Here, she discusses what she has discovered as a result of the doors that have been opened thanks to her efforts.
Tomo Kihara creates video games as "playable thought experiments" using AI and other new technologies. Here, he talks about his determination to explore the boundary between video games and art, which has been the focus of his research in New York.
Yusuke Miya is working on a new performance in Matsumoto that shares individual stories with the world. He shares his thoughts as a physical expression artist and the fact that it is okay to talk about yourself.