Game
Training Game Creators and Building Foundations for the Integration and Transmission of Academia, Culture, and Game Production Education
【Ritsumeikan University】
Project Objectives
In collaboration with game production education institutions across Japan, this initiative aims to train a new generation of leader-type game creators who will further enhance the strengths of Japanese creativity through integrated, practice-based approaches that bring together academia, culture, and game production education.
At the same time, we will promote international exchange, collaborative projects, and exhibitions. Also as a formal institutional initiative, Ritsumeikan University has established the Research Center for ASOBI Creation (ASOBI meaning ‘play’) to build a sustainable foundation for long-term talent development and a robust framework for international collaboration.
Project Approach
Building on the industry–academia–government partnerships in game production education that have been cultivated in the Kansai region, this initiative will establish a program to develop creators with a global perspective and advanced, multifaceted literacy grounded in long-term and strategic thinking, by incorporating a new and strong partnership with Tokyo University of the Arts.
Furthermore, we are eager to establish a platform which allows game production educators to consolidate and share their knowledge for future standardization.